Summary
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Features
Physics
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Updated to use multi-core CPU technology
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Advanced physics engine
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Newly updated tyre model
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Driving surface construction, even painted line thickness, affects grip levels
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Engine boost and Turbo modeling
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Complex aerodynamics
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Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
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Real-time day/night lighting transitions
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Realistic wet/dry weather transitions
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Dynamically laid rubber increases grip throughout racing session(s)
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Rubber chunks (“marbles”) roll off tyres and can affect grip
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Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
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Dynamically drying racing line after rain
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Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
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Real-time day/night lighting transitions
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Projected headlights for night time driving
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Open VR support for multiple headsets
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Look to apex and head motion tracking support
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DX11 advanced graphics engine
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Real-time day/night transitions
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Adjust player and opponent volume ratio
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See the apex with the Look Ahead slider
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Adjust your seat and mirror while in the driver’s seat
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Updating real-time scoring towers
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Expanded and enhanced gauge and LCD features for vehicle cockpits
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Improved loading times
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Updated sound engine
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Changing engine sounds based on upgraded vehicle performance
Gameplay
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New AI who will race for and defend positions
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Define AI opponent types, strength and aggression
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Races can be lap based, time based or both
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Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
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“Resume from Replay” allows you to resume a race from a saved replay
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Full screen monitor and ability to rewind
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Freely move camera from any position including the ever famous exclusive Swingman
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Spectator mode
Multiplayer
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Opponent car skins automatically transmitted
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Completely new multiplayer engine
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Dedicated server
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Native voting system
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Add AI to multiplayer games
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Boot and ban player lists that can be passed around
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Security checks to combat potential cheating
Open Architecture
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Support for modder created car,track and plugin content
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Fully adjustable Showroom, UI and HUD layouts
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More Plugin Interfaces
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Easy to use customizable multi-language support
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Rules to simulate different types of racing
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Completely customize your controller
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Drop in new vehicle liveries
Cars and Tracks